

When I worked on Family Guy: The Quest for Stuff, my favorite thing to do was to design celebrities in the Family Guy art style. What do you find most rewarding about your role?ĭifferent games have provided different rewarding experiences. Take pride in everything you do whether it’s the project of your dreams or a simple icon that doesn’t excite you, you should always be able to stand by the quality you produce. Being able to communicate your ideas both verbally and in writing can take you very far. I’ve seen amazingly talented artists struggle to find work because they have a toxic diva attitude.

Learn to work as a team with others and be that person who others want to have on their team. Interpersonal skills are key if you want to be a part of game development. What advice can you give young artists who want to enter the gaming industry? I ensure that the art we create promotes an experience that delights players, supports the design of the game, and is an authentic experience to the IP we are working with. I also manage a team of artists who ensure that the assets we work on tell the story of our narrative as vividly as possible. My specialty is in character design and marketing art. The people in every discipline of our studio are people that are energetic and passionate about what they are doing. I saw an intense opportunity to grow as an artist and learn from the talent that was already employed here.
CLAUDIA KATZ ROUGH DRAFT STUDIOS PRO
As a seven year veteran of the company, Megan is a pro at making Jam City’s narrative adventures come to life. Meet Megan Carlsen, Jam City’s Associate 2D Art Director, in our latest Employee Spotlight.
